{
  "title": "P1 locked farmer storyboard-only smoke",
  "hook_adaptation_name": "Village Alarm Defense Chain",
  "source_video_url": "https://s3us.fspcdn.net/viral/t3_1sv8ebw.mp4",
  "locked_farmer_ref_url": "https://cdn-tobatsu.funplus-marketing.ai/material-board/creative/dsp-assets-20260509-board-skills/dA4ICw-P6P-locked_farmer_ref_from_v5_mb01.png",
  "style_audit_refs": {
    "storyboard_only_style_v5_url": "https://cdn-tobatsu.funplus-marketing.ai/material-board/creative/dsp-assets-20260509-board-skills/SJrT2CJ_kl-mb01-7a72d5ad-interactive-storyboard-v5-locked-ref.png",
    "storyboard_only_style_v4_url": "https://cdn-tobatsu.funplus-marketing.ai/material-board/creative/dsp-assets-20260509-board-skills/8k4-itzG2T-mb03-9cf1d7c1-direct-production-storyboard-v4-locked-ref.png"
  },
  "hook_causality": {
    "setup": "A quiet 1v1 confrontation looks small and controllable.",
    "trigger": "The aggressor knocks the vulnerable target over, activating an unseen protection system.",
    "escalation": "Defenders pour out from a single gate in absurd numbers, turning 1v1 into 1v20.",
    "climax_payoff": "The aggressor runs as the entire village response overwhelms him.",
    "why_without_captions": "The cause is visible: one attack, one alarm point, then a flood of defenders from the same place."
  },
  "game_rewrite": "The locked SSD farmer taps a crooked warning bell beside a crop crate after a lone raider shoves his cart. A physical lever, crank, and release rope wake hidden village defense props: seed cannons unfold, hay-bale bumpers roll out, and helper farmers stream from the barn. The raider expects a 1v1 theft but gets a whole-village toy defense chain reaction.",
  "mechanic": "tap bell, drag lever, hold crank, release rope on diegetic props; no UI",
  "shots": [
    {
      "n": "01",
      "camera": "WIDE EST.",
      "action": "Quiet farm lane, locked farmer guards one crop crate while a lone raider approaches.",
      "note": "Small 1v1 setup reads instantly."
    },
    {
      "n": "02",
      "camera": "MEDIUM",
      "action": "Raider shoulder-bumps the farmer cart; crate tilts, farmer braces.",
      "note": "Trigger pressure starts."
    },
    {
      "n": "03",
      "camera": "INSERT",
      "action": "Player finger taps a rusty barn bell mounted on a wooden post.",
      "note": "First diegetic input, no UI."
    },
    {
      "n": "04",
      "camera": "LOW ANGLE",
      "action": "Bell vibration sends green dashed signal lines along ropes under the dirt.",
      "note": "System wakes up visibly."
    },
    {
      "n": "05",
      "camera": "OVERHEAD",
      "action": "Player drags a red-handled lever beside the crate; blue arrows show lever travel.",
      "note": "Second physical input."
    },
    {
      "n": "06",
      "camera": "TRACKING",
      "action": "Barn doors burst open; helper farmers spill out like a village gate defense.",
      "note": "1v1 becomes many defenders."
    },
    {
      "n": "07",
      "camera": "INSERT",
      "action": "Player holds a crank on a seed-cannon wagon; gears wind tight.",
      "note": "Third physical input."
    },
    {
      "n": "08",
      "camera": "WIDE",
      "action": "Seed cannons unfold, hay bales roll into a curved defense lane.",
      "note": "Defense mechanism escalates."
    },
    {
      "n": "09",
      "camera": "CLOSE",
      "action": "Player releases a rope latch; spring bumper snaps forward safely.",
      "note": "Fourth diegetic input."
    },
    {
      "n": "10",
      "camera": "ACTION WIDE",
      "action": "Raider is softly bounced backward as helpers and props surge around him.",
      "note": "Toy slapstick payoff begins."
    },
    {
      "n": "11",
      "camera": "TOP DOWN",
      "action": "Village defense forms a clean lane: bell, lever, cannons, hay bumpers, helpers.",
      "note": "Gameplay causality overview."
    },
    {
      "n": "12",
      "camera": "FINAL TABLEAU",
      "action": "Farmer stands behind full defense line, raider flees, crate safe, whole village cheering by motion pose only.",
      "note": "Attack caused alarm caused village defense payoff."
    }
  ],
  "negative_rules": [
    "no 9:16",
    "no four-panel comic",
    "no glossy poster",
    "no HTML cards as primary image",
    "no UE Bridge board",
    "no source video as visual reference",
    "no UI icons/buttons",
    "no speech bubbles/subtitles/logos/watermarks"
  ]
}